1. What you get, and when
- Tuesday morning: one report for your roster under your league's scoring: the lineup we'd set, the close calls decided with the odds, and a plan for late news. It takes about ninety seconds to read.
- Saturday, only if something changed: if Friday's injury report changes your lineup, a short final check tells you the swap. No news, no email.
- Never anything else. No daily emails, no promotions, no "last chance" sequences.
2. Reading your report
- Game plan
- The checklist at the top. Tick the boxes and you're done; everything below is the why.
- Proj
- Projected fantasy points for that player this week, under your scoring.
- The percentage on a row
- The chance your starter outscores your best bench player at that spot. 50% is a coin flip, and the bar starts there. A 70% call is a strong lean, not a lock: it can still lose.
- Rows with no percentage
- We only give odds when both players are confirmed to play, and never on defenses. Those rows still get a projection, and the report says why there's no number.
- The week's closest call
- The one decision that could go either way, with a side picked and how sure to be.
- If/then for gameday
- What to do if a questionable player is ruled out, decided in advance so Sunday morning isn't a scramble.
- Rising roles
- Players getting more of the ball lately. "Touches" means targets plus carries. It points at who's getting more work; whether he's free in your league is for you to check.
- The Receipts
- Every call we made for you last week and how each one finished, in your next report.
3. Where the numbers come from
Your roster and your scoring settings, plus public NFL data from nflverse, an open project: box scores, the schedule and the league's injury reports. A player's projection starts from his recent games, blends in last season, adjusts for byes and injuries the league has announced, and for how many points his game is expected to produce. Then the report sets your starter against your best bench player at that spot.
That's all of it. We have no inside information and no view into your league's other teams. Your report is built only from your roster and public data.
4. How to check us
- Every call shows the projection behind it and the player's recent games, so you can look up the box scores and see for yourself.
- Every report lists last week's calls and how each one finished.
- The report for this week is a real one, for a sample roster, rebuilt every Tuesday. Read it beside your own league app.
5. What it doesn't do
It decides who starts. It doesn't rank draft picks, value trades or tell you who to pick up; Rising roles only points at who's getting more work. And football is noisy: a good call can lose, and a bad one can win. What we add is that every close call gets a side, a number and a reason, and late news gets a plan, before kickoff.
6. Who's behind it
Beat Your League is independent and small. We built it because we were tired of setting lineups at 12:55 on Sunday. We're paid only by subscribers: no ads and no selling your data. Questions or something that looks wrong: hello@beatyourleague.com.
7. The money, briefly
$14.99 a month, or $39 for the season, with a full refund until your second weekly report's week kicks off (the exact terms). Cancelling takes about fifteen seconds from your own billing page, and there is no retention call.