How your report works

What lands in your inbox, what each part means, where the numbers come from, and how to check any call yourself. You paste your roster once. No login, no league connection.

1. What you get, and when

2. Reading your report

Game plan
The checklist at the top. Tick the boxes and you're done; everything below is the why.
Proj
Projected fantasy points for that player this week, under your scoring.
The percentage on a row
The chance your starter outscores your best bench player at that spot. 50% is a coin flip, and the bar starts there. A 70% call is a strong lean, not a lock: it can still lose.
Rows with no percentage
We only give odds when both players are confirmed to play, and never on defenses. Those rows still get a projection, and the report says why there's no number.
The week's closest call
The one decision that could go either way, with a side picked and how sure to be.
If/then for gameday
What to do if a questionable player is ruled out, decided in advance so Sunday morning isn't a scramble.
Rising roles
Players getting more of the ball lately. "Touches" means targets plus carries. It points at who's getting more work; whether he's free in your league is for you to check.
The Receipts
Every call we made for you last week and how each one finished, in your next report.

3. Where the numbers come from

Your roster and your scoring settings, plus public NFL data from nflverse, an open project: box scores, the schedule and the league's injury reports. A player's projection starts from his recent games, blends in last season, adjusts for byes and injuries the league has announced, and for how many points his game is expected to produce. Then the report sets your starter against your best bench player at that spot.

That's all of it. We have no inside information and no view into your league's other teams. Your report is built only from your roster and public data.

4. How to check us

5. What it doesn't do

It decides who starts. It doesn't rank draft picks, value trades or tell you who to pick up; Rising roles only points at who's getting more work. And football is noisy: a good call can lose, and a bad one can win. What we add is that every close call gets a side, a number and a reason, and late news gets a plan, before kickoff.

6. Who's behind it

Beat Your League is independent and small. We built it because we were tired of setting lineups at 12:55 on Sunday. We're paid only by subscribers: no ads and no selling your data. Questions or something that looks wrong: hello@beatyourleague.com.

7. The money, briefly

$14.99 a month, or $39 for the season, with a full refund until your second weekly report's week kicks off (the exact terms). Cancelling takes about fifteen seconds from your own billing page, and there is no retention call.